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                <a href="index.htm" >Home</a>&nbsp;&nbsp;&nbsp;&nbsp;<a href="manual.htm">Manual</a>&nbsp;&nbsp;&nbsp;&nbsp;<a href="tutorials.htm">Tutorials</a></td>
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                <h1>Credits</h1></td>
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                This program was written by Adrien Grandemange, also known as Link in the LBA 
                community.<br />
                It is highly based on Alexandre Fontoura&#39;s (aka Alexfont) work on the original 
                LBAnimator Studio.<br />
                <br />
                LBAnimator Studio was originaly given by Alexandre Fontoura to the LBA community 
                as a tool to edit LBA&#39;s characters and their animations. It was intended to be 
                used for the LBA Prequel Project particularly (a new game using the LBA original 
                engine).<br />
                <br />
                This new version&#39;s goals are to extend the supported formats to LBA2 models, as 
                well as any custom format for projects using an extended version of the LBA or 
                LBA2 engine. This is achieved through a plugin system and an API (Application 
                Programming Interface), allowing not only to extend the model format, but also 
                the packaging system (originaly HQR files).<br />
                It is also intended to improve the program&#39;s user interface in several ways, 
                making modelling, animating and packaging easier.<br />
                Another goal is to support importing and exporting models and animations to 
                various commonly used 3D formats.<br />
                Additionaly, this new version is available on multiple platforms including 
                Windows, Linux and Max OS X.<br />
                <br />
                                I would like to thank Alexandre Fontoura for making the first version of 
                LBAnimator Studio and allowing me to use his sources to improve it. I would also 
                like to thank Vincent Hamm aka Yaz0r for deciphering most of the LBA and LBA2 
                model format, and for his various LBA-related programs (Character viewer, 
                Twinengine, etc) which were of a valuable help to make this project possible. 
                Thanks also to Kazimierz Król aka Zink and Lewis Guarniere aka Lewi-G for their 
                help on Alexfont&#39;s version of this program. One last thank goes to the LBA 
                community members for still caring about LBA more than 10 years after the first 
                game&#39;s release, and to everybody I forgot to mention!</td></tr>
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                LBAnimator Studio 2<br />
                Adrien Grandemange (Link)<br />
                Based on a program by Alexandre Fontoura (Alexfont)</td>
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